Wonder Clover
Spell Normal

Wonder Clover

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Select 1 face-up monster you control and send 1 Level 4 Plant-Type monster from your hand to the Graveyard. During this turn, the selected monster can attack twice, but other monsters you control cannot declare an attack.




 
 
AI Power Analysis
ExtenderConfidence: MediumEvaluated Oct 7, 2026
36± 8/ 100
Power Score
Intrinsic 36
Deck 36

Wonder Clover — Power Evaluation

Final Score: 36 ± 8 · Confidence: Medium

  • Intrinsic: 36 · Deck: 36 · Meta: provisional
  • Primary role: Extender

Why it scores here

Wonder Clover's text is a Level 4 Plant discard from hand for one extra attack on a chosen monster, so it converts a live board into extra damage and nothing more. Its cost is a -1 with no return, and it grants no interaction, no board presence and no material value, so those axes stay low. The 11-deck sample across five archetypes confirms it is a practical, repeatedly run finisher, but that frequency is not counted as power (guardrail 3). Combo evidence is absent, so the combo axis rests on text alone.

Axis scores

Axis Score Evidence
Accessibility 55 Needs a Level 4 Plant-type monster in hand to pay the cost, and it is run in 11 of 11 sampled decks alongside Naturia and Rikka support (verified text + observed deck sample; the Plant-in-hand requirement is inferred to be a moderate gate).
Combo & Conversion 30 Doubles one monster's attack and creates no board, and no combo boards were supplied to show a conversion path (verified text; combo evidence absent, so text-only inference).
Resource Economy 20 Sends one Plant from hand to the Graveyard as a cost and draws nothing back, which is a net -1 card (verified text).
Effect & Interaction 5 Gives no opponent interaction; its only restriction stops the player's own other monsters from attacking this turn (verified text).
Material Utility 0 A Spell card cannot be used as material, so this axis is zero (verified card type).
Resilience & Flexibility 30 Once resolved, the attack bonus persists for the turn but is lost to any spell or effect negation of the card, and no redundancy is shown (inferred from text; no interaction data supplied).
Deck-Building Efficiency 55 Runs as a single copy in every sampled deck with no garnet or lock beyond the Plant-cost gate, but the self-restriction on other attacks narrows when it is useful (observed deck copies + verified text).

Calculation

Weight profile: Extender profile (single primary role, no secondary blend). Intrinsic ≈ 36, Deck ≈ 36, Meta = provisional. Modifiers: Self-restriction on own attacks (-2). Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • Turns one face-up monster into a double attacker for a turn, which is a reliable finishing route in the sampled decks
  • Single copy, no garnet, and the cost is a common Plant body in the Naturia/Rikka homes
  • Consistent co-deck with its support cards (Miracle Fertilizer, Blossom Bombardment, Splendid Rose) across the sample

Weaknesses

  • Costs a card from hand and returns nothing, so it is a -1 with no refuel
  • Creates no board, no interaction and no material value
  • Its own clause stops the player's other monsters from attacking that turn, which narrows its use

Counters / choke points

  • Spell-negation or any card that stops a Spell's resolution, which removes the bonus and leaves the discarded card lost
  • Monster-removal or board-breaking effects in the turn before the attack, which take away the selected monster

Best use

Extender / finisher for a one-monster attack turn. Decks: Naturia, Rikka, Neo-Spacian, Rose Dragon. Suggested copies: 1.

Evidence & gaps

  • Verified: Cost: send 1 Level 4 Plant-Type monster from hand to the Graveyard; Effect: selected face-up monster can attack twice this turn; Restriction: other monsters you control cannot declare an attack this turn; Card type is Spell, so it cannot be material; 11 decks run one copy each across 5 archetypes
  • Observed: Co-deck with Miracle Fertilizer, Blossom Bombardment and Splendid Rose in 100% of sampled decks; Co-deck with Naturia and Rikka support cards in roughly 80-90% of decks
  • Inferred: The Plant-in-hand cost is a moderate accessibility gate; Extra damage is the main practical use; no board creation; Negation of the card loses the discarded cost
  • Data gaps: no combos supplied, so combo conversion is text-only inference no guides supplied no usage statistics (StatisticsCard) available, so archetype inclusion is inferred from the 11-deck sample only no banlist token, so 3 copies are assumed legal no rulings supplied for the simultaneous-attack restriction decks sample is small (11) and dated 2023-04 to 2025-01











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